The actual simulator rules
Before staking, the displayed clue k gives the number of right choices in the first six rows, from zero through six. The first six choices are sampled uniformly among sequences having exactly k rights; the last six choices are independent fair left/right decisions. The twelve-row signed path starts at zero and each choice changes position by one. Raw score is final signed position squared. Each drop captures its own clue, stake and mode before settlement.
These are this guide's original rules. Visual resemblance, game-category names and search snippets provide no evidence about an external commercial game.
Worked scoring examples
After the first six rows the signed midpoint is 2k minus six. For k three, a final six-row suffix containing three rights ends at zero and scores zero. For k zero and an all-left suffix the final position is minus twelve and score 144. The captured clue cannot be replaced after staking. A subsequently displayed clue belongs to a future drop.
Exact expected gross return
For every disclosed clue k, enumerate all C(6,k) times 64 compatible twelve-choice paths. Each such path is equally likely within that clue. Calculate a separate exact mean for every clue and weighting mode. Choose Low, Medium or High before a round. Positive raw scores receive square-root, identity or square weighting respectively; zero remains zero.
Gross virtual credit equals the whole captured stake times 0.96 times observed weight divided by the corresponding exact mean. Each clue and each mode separately has 96% exact expected gross return. There are no separately paid row shares. The stake was deducted at launch, so gross credit includes the stake component and is not net profit.
Modes preserve positive-score frequency within a fixed clue while changing positive credits after normalisation. The expectation is neither a 96% chance of winning nor a session-balance guarantee. Past results do not make a favourable next outcome due.
Captured settings and the persisted wallet
A new browser wallet starts with 1,000 free virtual coins. Settled balance and fractional-credit carry persist in localStorage. Reload does not replenish settled funds; clearing cache may leave localStorage intact. Fractions accumulate before whole coins are credited.
Up to six separately priced drops may be in progress. A drop retains its captured settings; changing controls affects future launches only. For Mirror Pair, one drop is one linked pair rather than two independently priced balls. Auto launches at most ten rounds; Stop cancels future launches while active results settle. Refill remains locked until all active results and queued launches finish. Optional manual refill is available while idle with balance below ten; it sets balance to 1,000 and preserves carry. It is not automatic and does not add 1,000.
Local storage and external requests
The browser retains settled balance and fractional-credit carry as local game state. These records are not an online account and provide no recovery or device synchronisation service. Clearing site storage can remove them; cache deletion alone may not do so.
Pages request Google Fonts and a Statinside analytics script. Server/CDN logs and external requests may expose IP address, browser, device and request details. No anonymity, cookie lifetime, absence of profiling or complete third-party processing description is established. Having no personal-information form does not establish that browsing creates no personal data record.
Frequently asked questions
Is this an authenticated operator website?
No. This guide provides its own simulator and authenticates no outside commercial affiliation.
How is raw score defined?
Before staking, the displayed clue k gives the number of right choices in the first six rows, from zero through six. The first six choices are sampled uniformly among sequences having exactly k rights; the last six choices are independent fair left/right decisions. The twelve-row signed path starts at zero and each choice changes position by one. Raw score is final signed position squared. Each drop captures its own clue, stake and mode before settlement.
What is an example of the score?
After the first six rows the signed midpoint is 2k minus six. For k three, a final six-row suffix containing three rights ends at zero and scores zero. For k zero and an all-left suffix the final position is minus twelve and score 144. The captured clue cannot be replaced after staking. A subsequently displayed clue belongs to a future drop.
What do the weighting modes change?
Low, Medium and High apply square-root, identity and square weights to a positive raw score. Zero stays zero, and each mode is separately normalised.
Inspect the home-page Midpoint Clue Plinko simulator using free virtual coins. Leave at your chosen stopping time.
Play the free demo